﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;

public class Panel_1 : BasePanel {

	// Use this for initialization
	void Start () {

	}
	
	// Update is called once per frame
	void Update () {
		
	}
    protected override void OnClose()
    {
        canvasGroup.DOFade(0,0.2f).OnComplete(PopPanel);
    }

    void Unuse()
    {
        Debug.Log("Unuse");
    }
    void Reuse()
    {
        Debug.Log("Reuse");
    }
}
